
Major Laurentius
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Posted - 2009.04.03 12:39:00 -
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Originally by: Rivqua
Originally by: HEPBHOE OKOH4AHUE Let's try to do some brain job.
We'll skip the overall primary target definition, because it will be described later in each case. Also, we
1. CCP defined the "new role" as "anti-battleship" vessel. We will skip every other combat parameter except HP and damage. Battle occurs at range of 15 kilometres, so turrets are ineffective. 3 bombers against alone battleship.
SB - 1300 HP / ~4000 volley / ~400 DPS. Snipe BS (without turrets, med. drones only) - 100k HP / ~600 volley / 150DPS We suggest that BS is three times webbed and target-painted - totally immobilised and getting full damage. Torpedo speed 3350m/s. Time to target - ~6sec (including gaining max speed). Drone speed 2100. Fire range 4200m. Time to target before the first shot ~6sec.
Bombers will give first out volley for free, whilst BS will deploy it drones. Then bombers are getting locked.
3 bombers: Time needed to kill BS: 100k/(12k/8sec rof)=67+6sec=73sec Time needed to kill 3 bombers: 3*1300/(600/4sec rof)=26+6sec=32sec ============ BS survived, bombers killed or partially escaped.
6 bombers: Time needed to kill BS: 100k/(24k/8sec rof)=33,5+6sec=36,5sec Time needed to kill 3 bombers: 6*1300/(600/4sec rof)=52+6sec=64sec ============ BS killed, but one or two bombers also killed or escaped.
And this is stats for the most vulnerable ship against "new bombers".
Other probabilities: Raven will kill at least three of them. Drake will kill all 6 bombers. Autocannon Hurricane will kill all 6 bombers. Pulse Harbinger will kill all 6 bombers with laughing. Vagabond will kill at least 4 bombers before it will die. Ishtar - the same.
Volley Damage to Jaguar is 10!!! Every small whip will easily screw any amount of attcacking bombers.
Do anyone know any other ship that is the same masterpiece of epic fail UNABLE TO FIGHT ANY(!) OTHER SHIP SOLO OR EVEN IN PAIR!?
If CCP wants to make Stealth Bombers to be a real anti-battleship vessel, then bomber should become as hard as assault ship and obtain the real devastating firepower. For example fit them with citadel torpedoes and fire them with old signature bonus. giving bomber about 15000 of volley damage probably will grant the bomber it's "primary role".
Second chance: "Small" bombers: remains as is, getting additional 3% explosion signature bonus to fights versus small and medium ships. "Big" bombers: the brand new ships with the destroyers hull, 6 siege launchers etc..
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I really don't know what to offer more to make CCP do something smart, instead of killing the only ships that I love in this game.
Have you tried this ? Because I am telling you, there is no way that BS is living. If nothing else for the fact that med drones won't be able to hit targets that small. Please try it, come back :)
Indeed. Fit each of the 3 bombers with a RSD with scanres script, and that BS isnt even going to achieve a lock until he is well into structure.
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